Hi Jessie! It looks pretty awesome so far! The top section needs to be sized up a bit and I pictured the arms would be a bit more cylindrical. . .I didn't do the best job implying that part in the concept lol. When I get some time, I'll quickly draw out the arms to give a better visual example
Thanks for the response ^^ I never would've guessed the arms were actually cylinders xD It was quite a challenge to figure out how the arms moved as well. Do they also rotate on multiple axis at the elbow?
No problem! I made some quick sketches to illustrate how the arm works and to show the volumes. It's basically a henge system, so nothing too fancey lol Here's the link! i1245.photobucket.com/albums/g…
I do actually how does the "wrist" work? can it rotate by itself as well? I tried putting an IK on the arm but it just breaks the whole system since the wrist can't actually rotate xD
In any case.. it'll take a while before I get back to the rig since I just started another project with a friend. (Petrol/Blood contest on Polycount) Who knows, I might be able to do it in my spare time ^^
So were your concepts not meant for a 3D environment then? cuz that would be a total shame in a way Now that I'm taking a closer look at your deviantart, you have so much cool stuff that could be put into 3D pretty easily.
I grew up in the SNES era, so a lot of my concepts are inspired by 2D games back in the day. A lot of GBA games (Advance Wars, Pokemon, FFTA) are also very influential as well. While I made some pixel art in-game mockups for Robot Quest, I could totally see it brought to 3d as well after playing games like A Link Between Worlds, Bravely Default, or Pokemon X/Y on the 3DS.
I currently work on an ongoing 2D game (Battle Nations), but I know there's been some interest around the company for me to do concepts on future 3D games. Either way, it's all pretty fun stuff!